We expected some changes and optimization in code, and I started trying to change and upscale our graphics files to be more versatile in preparation for any upcoming resizing,' it continues. 'In many ways that still hasn't changed our somewhat uncertain process of preparation began mostly with using newer Paradox games (like Imperator) to re-write and re-format our files. 'It was hardly November when kuczaja and I began to run with the creation of some kind of foundation for the AGOT future, all while having zero concrete idea of the direction to set our feet,' the post reads.